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战锤末世鼠疫24月13号1.0.6版本更新内容介绍

来源:19游戏网编辑:网络转载更新时间:2018-04-13
【Enemies】敌人

  1.Maulers have had their running swipe attack and running cleave attack hitbox range reduced by around 15%.

  狂暴者(大家都叫黑暗佟大为)视频时间:2分14秒

  狂暴者跑动挥舞攻击和跑动下劈攻击攻击判定范围减少15%

  2.Fixed an issue where Maulers were not making sounds during certain attacks.

  修复了狂暴者攻击时不会发出声音的问题

  3.Chaos Warriors have had their cleave hitbox range reduced by around 15%.

  混沌战士下劈攻击判定范围减少15%

  4.Chaos Warriors should no longer suddenly stand up while lying down from an explosion stagger animation(i.e. Kruber charge ability is a bit more viable vs Chaos Warriors now).

  混沌战士现在不会在倒地的硬直动作中突然起身(克鲁伯尔的冲刺技能现在对混沌战士将会更加有效)

  5.Fixed an issue when the Bile Troll would sometimes not rotate towards its target when vomiting.

  修复了bile(胆汁巨魔)有时候吐射呕吐物时不会向他所瞄准的目标吐射的问题

  6.Fixed an issue where backstab sounds were not always triggering at the beginning of enemy attacks.

  修复了背刺的音效在攻击到敌人第一时间没有触发的问题

  7.Fixed an issue where enemies could attack an invisible player after being damaged by that player.

  修复了敌人被隐身玩家攻击时能攻击到该隐身玩家的问题

  8.Fixed an issue where enemies could attack an invisible player that was running through a horde.

  修复了隐身玩家在穿过敌潮(鼠潮 混沌潮)时会被攻击到的问题

  9.Fixed an issue where the teleport sound of the Lifeleech would sometimes not play for clients.

  修复了生命吸收者(吸人怪)视频:2分26秒 传送音效不会出现在加入玩家的音效中的问题(加入的玩家听不到怪传送的声音)

  10.Fixed an issue where Skavenslaves did not trigger attack sounds on certain attacks.

  修复了奴隶鼠 视频:0分51秒 有一些攻击没有声效的问题

  总结:总体还是修复一些BUG问题 对于怪的削弱应该是不痛不痒

  小标题:

  【AI Director 】AI导演(这个应该就是好几个版本提到的控制敌潮刷新的系统)

  1.The AI director will no longer immediately spawn specials after a Lord is killed.

  现在AI direcotr将不会在领主死亡时立即刷新特感怪

  2.The AI director will now wait longer between spawns of coordinated special enemy attacks. (when we spawn all the specials in the spawn queue all at once for increased challenge fun). This means fewer       situations where you get train wrecked by multiple waves of coordinated enemies on Champion and Legend.

  现在AI director将会提高特感怪同时出现攻击玩家的时间间隔(之前我们希望增加一些挑战的乐趣,所以我们在怪物刷新中加入了很多特感怪的刷新),这意味着在冠军(噩梦)和传奇(天劫)难度下,玩家将更少会面临同时被多个特感攻击的情况

  3.Reduced the number of Chaos Warriors in patrols on Legend - replaced some with Maulers. Set to 6 Chaos Warriors, down from 10.

  降低了传奇难度下(天劫难度)巡逻队中混沌战士的数量,同时加入一些狂暴者。混沌战士数量从10降到6

  4.Modified skaven horde difficulty scaling to match the challenge of chaos segments. Skaven hordes will now spawn with a bit higher frequency and with higher numbers, on higher difficulties.

  改进了鼠潮刷新的难度为了与混沌潮难度相匹配。鼠潮现在在越高的难度下将会刷新更高的频率,更高的数量

  总结:进一步减少了特感怪的刷新程度 也修改了变态了10人的混沌战士巡逻队

  最后是增加了鼠潮的难度 总体来说更考验玩家的配合 降低了一些纵使玩家配合都不好对付的敌人难度

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