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战锤末世鼠疫2游戏4月6号1.0.5版本更新内容详解

来源:19游戏网编辑:网络转载更新时间:2018-04-06
武器改动及其他

  ①We’ve fixed some weapons that were using single target priority while not being single target attacks. This caused some swings to ignore other targets hit during the same frame as the aimed target. The affected weapons are Sienna’s Mace, Kerillian’s Elven Spear, Glaive, Dual Swords, and Sword and Dagger, Kruber’s Executioner Sword, and Halberd.

  修复了一些武器会优先攻击到单个目标而不能同时攻击到多个目标的问题.受影响的武器有:法师的权杖、精灵的长矛、利剑、双剑、剑和匕首、 马库斯的斩首剑和戟

  ②We fixed ranged weapon switch priority. If a weapon switch is triggered, it should enter the input queue with the highest priority. Which means that pressing ‘Q’, following by an instant RMB to go to “panic-block-mode” should work better now.

  修复了武器切换优先级问题,现在武器切换拥有最高优先级,点击Q后可以立刻切换武器,从而更便于用近战武器进行格挡。

  ③Increased speed of fire for Elven Repeating Crossbow slightly. The next attack can be chained after 0.5 seconds, reduced from 0.6 seconds

  略微提高了精灵连弩的射速,攻击间隔从0.6秒调整至0.5秒

  ④Fixed the Beam Staff which sometimes incorrectly saved the number of consecutive hits between attacks. This caused an unintentional damage increase.

  修复了Beam Staff(法师激光仗攻击)有时会有时会错误地保存攻击之间连续命中次数从而使伤害增加的问题。 

  ⑤Dual wielded swords have had their headshot multiplier increased.

  (精灵)双剑爆头倍数增加

  ⑥Stagger and cleave thresholds on Legends set to match Champion values.

  传奇难度(天劫)难度中的穿透和对于攻击的抗性临界值将与冠军(噩梦)难度相匹配

  ⑦Stagger and cleave thresholds have been tweaked for all enemies to more evenly match power scaling across difficulties. This affects nearly all types of weapons.

  各个难度对所有敌人的受到攻击的抗性和穿透临界值被调整至更为符合power(力量)值,这将影响到几乎所有种类的武器

  ⑧Added a boost to stagger strength on headshots.

  增加了爆头后的削减敌人对于攻击抗性的效果

  ⑨Reduced friendly fire multiplier to 0.1 on Champion, down from 0.25.

  降低了冠军(噩梦)难度的队友伤害,从0.25降低至0.1

  ⑩Reduced friendly fire multiplier to 0.25 on Legend, down from 0.5.

  降低了传奇(天劫)难度的队友伤害,从0.5降低至0.25

  ⑪Critical strike effectiveness is now added later in the damage bonus calculation.

  Which means it will have a higher impact, especially on headshots.

  暴击效果会在伤害产生之后计算,这将会提升暴击对伤害的影响,特别是爆头

  ⑫Added an attack intensity threshold of 10 to Legend. This is a limit on the amount of consecutive attacks a player can receive before given a brief grace period to act.

  在传奇(天劫)难度下增加了攻击强度的临界值为10,这将会限制玩家在动作硬直间隔中受到连续攻击的次数

  4.  【Stability / Performance】稳定性/性能

  ①Fixed a crash when leaving a game while carrying an item from that level, like a barrel or a cannon ball.

  修复了在离开游戏的时候手上拿着关卡中的油桶或者炮弹会导致游戏崩溃的问题

  ②Fixed a rare crash when hitting a dismembered body part as client.

  修正了当作为加入游戏的玩家攻击一个被肢解的尸体会导致游戏崩溃的问题

  5.  【Twitch Mode】Twitch 游戏模式 

  这个要是大家感兴趣的话 到时候给大家做一个翻译 一般国人不用这个游戏模式 用这个模式的人对于这些英文的翻译跟理解 应该都比我翻译的好很多

  所以偷个懒暂时不翻译了

  【The following notes were added after publication】:最后添加如下说明

  ①These balance adjustments to stagger and cleave will have a more significant impact on Champion and Legend.

  这些关于穿透跟怪物抗性的改动对于冠军(噩梦)和传奇(天劫)的影响比较大

  ②Veteran item rarities have been changed. You can now receive Veteran items from General’s Champion and Emperor’s Champion chests, as well as any chests obtained from Legend. Their drop rates have also been drastically increased.

  困难难度下物品的稀有度改变了.你现在能通过冠军(噩梦)难度的将军箱子和冠军(噩梦)难度的皇帝箱子,也可以通过任意的传奇(天劫)箱子来获得困难难度的物品。这些东西掉落的几率大大增加了

  战锤末世鼠疫2游戏4月6号1.0.5版本更新内容详解就到这里,希望对玩家有所帮助。

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