《幽浮2:天选者之战》想要更轻松的获胜,修改兵种武器是最轻松的方法。具体怎么修改?这里就为大家带来玩家“xym119”提供的新兵武器修改教程,一起来看看吧。
教程:
AssaultRifle_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 步枪
AssaultRifle_Magnetic_BaseDamage=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
AssaultRifle_Beam_BaseDamage=(Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
LMG_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 榴弹用机关枪
LMG_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
LMG_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
Pistol_Conventional_BaseDamage=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 灵能
Pistol_Magnetic_BaseDamage=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
Pistol_Beam_BaseDamage=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
Shotgun_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 霰弹枪
Shotgun_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
Shotgun_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
SniperRifle_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 狙击
SniperRifle_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
SniperRifle_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
RangerSword_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee") 游侠剑
RangerSword_Magnetic_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Beam_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
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AssaultRifle_Conventional_Aim = 0
AssaultRifle_Conventional_CritChance = 0
AssaultRifle_Conventional_iCliPSize = 4
AssaultRifle_Conventional_iSoundRange = 27
AssaultRifle_Conventional_iEnvironmentDamage = 5
向下直到
RangerSword_Beam_Aim = 20
RangerSword_Beam_CritChance = 10
RangerSword_Beam_iClipSize = 0
RangerSword_Beam_iSoundRange = 8
RangerSword_Beam_iEnvironmentDamage = 5
参照上边新兵武器修改。
以上就是具体教程介绍,希望能对大家有所帮助。
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