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幽浮2天选者之战技能修改攻略XCOM2技能怎么修改

来源:19游戏网编辑:网络转载更新时间:2017-09-01

   保持以下格式,总体修改法同以前一样;只有格式正确才能修改成功!

  这是我改好的,放在 XCOM 2 War of the ChosenXCom2-WarOfTheChosenXComGameConfig里,可能需要重开档,或者用高级战事中心重新训练士兵

  此为我修改后的版本,直接最高难度上吧

  目前有一个bug(不知为什么到下士等级时无法选技能,不过可以直接购买技能,也没大碍---已解决:因为添加的技能与两条技能树处于同一级别,所以不能选技能,但可购买技能),我会继续测试,此文件仅供大家做个思路上的参考!

  ;************************************************************************************************************

  ;*** Ranger Class Data ***

  ;************************************************************************************************************

  [Ranger X2SoldierClassTemplate]

  bMultiplayerOnly=0

  ClassPoints=4

  IconImage="img:///UILibrary_Common.class_ranger"

  NumInForcedDeck=1

  NumInDeck=4

  KillAssistsPerKill=4

  SquaddieLoadout="SquaddieRanger"

  AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")

  AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")

  AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")

  AllowedArmors="soldier"

  bAllowAWCAbilities=1

  ExcludedAbilities="LightningReflexes" ; prevent conflict with Shadowstep

  ExcludedAbilities="EverVigilant" ; prevent conflict with DeepCover

  bHasClassMovie=true

  bCanHaveBonds=true

  UnfavoredClasses="Ranger"

  BaseAbilityPointsPerPromotion=3

  ; squaddie

  SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \

  必须有(AbilityType= ----- (AbilityType=(AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown)), \----这是2个括号,一行只能有一个技能!

  (AbilityType=(AbilityName="CoveringFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \

  (AbilityType=(AbilityName="RunAndGun")), \

  (AbilityType=(AbilityName="Untouchable")), \

  (AbilityType=(AbilityName="BlastPadding", ApplyToWeaponSlot=eInvSlot_Unknown)), \

  (AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)), \

  (AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \

  (AbilityType=(AbilityName="SteadyHands")), \

  (AbilityType=(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \

  (AbilityType=(AbilityName="Phantom")), \

  (AbilityType=(AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \-------这里是3个括号

  aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

  ; corporal

  SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown)), \

  (AbilityType=(AbilityName="Stealth"))), \

  aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

  ; sergeant

  SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \

  (AbilityType=(AbilityName="Implacable"))), \

  aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

  ; lieutenant

  SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="InTheZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \

  (AbilityType=(AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_Unknown))), \

  aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

  ; captain

  SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \

  (AbilityType=(AbilityName="Sentinel", ApplyToWeaponSlot=eInvSlot_Unknown))), \

  aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

  ; major

  SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \

  (AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \

  aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

  ; colonel

  SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="BulletShred", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \

  (AbilityType=(AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \

  aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

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