2.法宝练制速度、品质、阶,修改方法同上
文件地址:\Settings\Propert\PracticeProperty.xml
3.生产力,产量,过去一个原木产出4个木料,现在让它生产一次产300木料(这里吐槽一下,那么巨大一颗松树,在现实生活中完全可以造一个木屋,可在游戏里只能造一堵墙,我让它在游戏里能造十几个房子,不过分吧!)
文件地址:\Settings\ThingDef\Building\Building_Production.xml
<ThingName>材料加工点</ThingName>
<Desc>不需要什么制作材料,只是在地上画出一个区域,可以对一些材料进行简单加工。</Desc>
<TileID>271</TileID>
<SelectAble>1</SelectAble>
<CastShadow>0</CastShadow>
<Beauty>0</Beauty>
<BlockLight>0</BlockLight>
<MaxHitPoints>1</MaxHitPoints>
<ColliderKind>None</ColliderKind>
<VisionRadius>0</VisionRadius>
<Flammability>
<Flammability>0</Flammability>
<FlameSpawnThingDef></FlameSpawnThingDef>
<FlameSpawnChance>0</FlameSpawnChance>
<BurningPoint>500</BurningPoint>
</Flammability>
<Collider>
<!--(0Empty 1Base)+(2EmptyCenter 4EmptyWorkspace)-->
<Data>
[6],
</Data>
<WorkOffset>
<li Index="0"X="0" Y="0" Ang="1"/>
</WorkOffset>
</Collider>
<Flammability>
<Flammability>0</Flammability>
<FlameSpawnThingDef></FlameSpawnThingDef>
<FlameSpawnChance>0</FlameSpawnChance>
<BurningPoint>400</BurningPoint>
</Flammability>
<Building>
<ShowFree>0</ShowFree>
<NoFengshui>1</NoFengshui>
<NoFight>1</NoFight>
<TerrainAffordanceNeeded>Ground</TerrainAffordanceNeeded>
<CanMakeRoom>0</CanMakeRoom>
<WorkAnimation>produce</WorkAnimation>
<BeMade>
<WorkToMake>1</WorkToMake>
<Quality>0</Quality>
</BeMade>
<ProduceKind>Handwork</ProduceKind>
<Produces>
<Produce>
<ThingDef>Item_RoughWoodBlock</ThingDef>
<Display>木料</Display>
<Count>300</Count><!-- 不用多说了吧,自己改数量,比如说做一次饭可以做出100个佳肴,完全符合大锅饭的做法,在生活中或修仙界中如果厨师1天才能做1个佳肴,实在想不出这个厨师还有什么前途 -->
</Produce>
<Produce>
<ThingDef>Item_BrownRockBlock</ThingDef>
<Display>棕石砖</Display>
<Count>300</Count>
</Produce>
<Produce>
<ThingDef>Item_GrayRockBlock</ThingDef>
<Display>灰石砖</Display>
<Count>300</Count>
</Produce>
<Produce>
<ThingDef>Item_MarbleBlock</ThingDef>
<Display>大理石砖</Display>
<Count>300</Count>
</Produce>
</Produces>
</Building>
</ThingDef>
19游戏网整理报道