替换为女mod的动作的方法
从两位大大(NoWater. zzwtoby)的对话贴中得到启发,解决了沉船岛女mod潜水后贴图错位的问题。
以长腿mm为例
heroName_26 {安洁莉卡}heroLastname_26 {?沙贝克}heroNameGen_26 {安洁莉卡}heroLastnameGen_26 {?沙贝克}heroNameDat_26 {安洁莉卡}heroLastNameDat_26 {?沙贝克}heroFace_26 {0}heroModel_26 {BeatriceA}heroType_26 {Corsair}heroNation_26 {Holland}sex_26 {skeleton}animation_26 {Angellica}hero_26
打开Program\ITEMS 下 items_utilite.c 文件
将 if (pchar.questTemp.LSC == "toUnderwater" && _location.id == "FenixPlatform") { if (pchar.model == "protocusto") { //耢屙?耦 耜圄囗漯?磬 眍痨? bDisableFastReload = false; i = FindLocation("FenixPlatform"); Locations.models.always.inside = "FenixPlatform"; pchar.model = pchar.questTemp.LSC.immersions.model; pchar.model.animation = "man"; LocatorReloadEnterDisable("LostShipsCity_town", "reload58", false); LocatorReloadEnterDisable("LostShipsCity_town", "reload73", true); DoQuestReloadToLocation("LostShipsCity_town", "reload", "reload72", ""); } else
替换为 if (pchar.questTemp.LSC == "toUnderwater" && _location.id == "FenixPlatform") { if (pchar.model == "protocusto") { //耢屙?耦 耜圄囗漯?磬 眍痨? bDisableFastReload = false; i = FindLocation("FenixPlatform"); Locations.models.always.inside = "FenixPlatform"; pchar.model = pchar.questTemp.LSC.immersions.model; pchar.model.animation = "Angellica"; LocatorReloadEnterDisable("LostShipsCity_town", "reload58", false); LocatorReloadEnterDisable("LostShipsCity_town", "reload73", true); DoQuestReloadToLocation("LostShipsCity_town", "reload", "reload72", ""); } else
即:用女mod的动作(Angellica)替换默认男主角的动作(man)。
19游戏网整理报道