4属性修改方法....非常简单..
下载witcher_atr_abl.lua用记事本打开后搜索到下面这段DefAbility({Name = "Strength1", AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}, PointMax = {VP_Mod = 50}, EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7}}})DefAbility({Name = "Strength1 Upgrade1", AttrsMod = {Damage_Mult = 1.35, EffectImmunity = {Pain = 1}, EffectResistance = {Pain_Mult = 0}, Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7}}, UsageConditions = {AlcoholLevelGE = 20}, StartingConditions = {AbilityRequired = "Strength1"}})DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
Name = "Strength1" 即 力量第一级AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}Damage_Mult = 1.07 攻击增加 7% 注意:1.07=7% 1.2的话就是20%了Defence = {Parry_Mod = 7}, 格挡增加7% 这里单位又变了...数字是几就是%几PointMax = {VP_Mod = 50}, 血量增加50点
EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7} 抗性增加Bleeding_Mod = -7 是流血抗性 增加7% Falter_Mod = -7 击倒抗性 增加7%这里单位又变了..注意哦...抗性是负数增强,,,正数减弱..(一会做个提高难度的...适合觉得高难度太简单的玩家.....)Name = "Strength1 Upgrade1", 即 力量第一级下面一个技能...也就是附属技能啦...AttrsMod = {Damage_Mult = 1.35 同上..攻击增加35%Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7 这里和前面有所不同..Parry_Mult = 0.7 指闪躲-70% Dodge_Mult = 0.7 指格挡-70%AlcoholLevelGE = 20 血量少于20%
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})AttrsMod = {Damage_Mult = 1.8}, 攻击增加80%UsageConditions = {VitalityPercentageLE = 50} UsageConditions 触发条件VitalityPercentageLE = 50 生命少于50%
Name = "Dexterity 即 机敏(敏捷)Name = "Endurance 即 耐力Name = "Intelligence 即 智慧
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