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我的世界口袋妖怪MOD玩法图文攻略

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10. 命令

终于到了这一章了,前面说了那么多有关于命令的东西,现在就来说明一下吧!

/pokespawn 精灵附加值1 附加值2

此命令用于生成一只精灵

下面是一些附加值:

S:使生成出的精灵为异色

boss1:使生成出的精灵为一级BOSS

boss2:使生成出的精灵为二级BOSS

boss3:使生成出的精灵为三级BOSS

boss4:使生成出的精灵为四级BOSS

lvl(x):X为数字,使生成出的精灵为此等级

statue:使生成出的精灵为雕像,它无法移动,也无法发起战斗,也没有等级、生命。若你为创造模式,则右键其就可以使其消失

/pokegive 玩家精灵附加值1 附加值2

此命令将会给某玩家一只精灵

/pokeheal 玩家

治疗某玩家的所有精灵

/pokebattle 玩家1 玩家2

使两个玩家发起战斗

/pokebattle2 玩家玩家/精灵玩家/精灵玩家/精灵

使某玩家与另一位玩家/精灵与第三位玩家/精灵和第四位玩家/精灵发起双打对战

值得一提的是,你无法单独用自己的两只精灵来进行双打对战

/pokestats 玩家

显示某玩家与其他玩家的胜败记录

/resetpokestats 玩家

将某玩家与其他玩家的胜败记录改为0

/freeze

将所有的精灵冻结,再输入一次则取消冻结

/struc

若自身处在能够生成本MOD中建筑的生物群系(包括精灵中心和圣陵),则会直接生成一个建筑

这里有两条在游戏中毫无用处并在放出版本被移除的命令:

/getbiomedata

这个命令什么用都没有

/tpbat

显示一个错误信息:“在尝试执行此命令时出现未知错误”。

善用这些命令,能够让你在服务器或者制作冒险地图时更上一层楼。

11. config配置文件

呐,既然都说到这里了我们就来看一下吧:

# Configuration file

####################

# afkhandler

#===================

# Settings for controllingautobattler for AFK players

####################

afkhandler {

# Sets the time (in seconds) before aplayer in battle is declared to be AFK and the autobattle code takes over forthem

I:"AFK Activation Time Length"=90

# Sets the time (in seconds) that theautobattle code allows for AFK player to move once autobattle is active, beforeselecting a move itself

I:"AFK Activation Turn Time"=15

# Have autobattle take over if player isAFK during a battle, activates after specified time period and gives specifiedtime for each turn after that

B:"AFK Handler Active"=false

}

//貌似是在战斗中玩家AFK所采取的措施,不玩服务器的基本可以无视

####################

# general

#===================

# General settings for theworld

####################

general {

# Allow player to throw pokeballs fromhotbar, if false pokeballs can only be thrown in battles

B:"Allow Capturing Outside ofBattle"=true

//让玩家从快捷栏里扔精灵球,如果为false精灵球只能在战斗中被抛出

# Allows players to make rare candies bycrafting (Serverside option)

B:"Allow Crafting of RareCandy"=true

//让玩家能够合成神奇糖果,若为false则不能(服务端设定)

# Determines if player vs player battlesgive pokemon experience, no EXP gain in PVP when false

B:"Allow PVP Experience"=true

//在pvp战斗中能够给予精灵经验,若为false则不会在PVP中给予精灵经验

# Allow players to plant apricorns/berriesin the ground

B:"Allow Planting"=true

//让玩家能够种植树果,若为false则不能

# Allow players to ride pokemon. If falseno pokemon can be ridden. (Server side option)

B:"Allow Riding"=true

//使玩家能够骑乘精灵,若为false则不能(服务端设定)

# Allow random generation of structuressuch as Pokecenters, Shrines, and other buildings if true

B:"Allow Structures toSpawn"=true

//允许随机形成建筑,如为true则会生成精灵中心、圣陵和其他建筑

# Allow the anvil to replace finished itemswith starting item from player's inventory without manual placing

B:"Allow anvilautoreloading"=false

//允许玩家在使用铁砧打造物品的时候道具会自动替换,从而能够一直按住左键来打造一背包的道具

# Allow the player to nickname pokemon (nota server-wide setting, just a client setting)

B:"Allow pokemon nicknames"=true

//允许玩家给精灵起昵称(非服务端设定,而是客户端设定)

# Allow creepers, skeletons, etc to spawnin the world - DANGER can kill you while battling

B:"Allow vanilla mobs"=false

//是否生成原版生物

# Set legendary shrines to one use (false)or multiple use (true)

B:"Bird Shrines arereusable"=false

//能够使一个圣陵只能单次使用(false)或多次使用(true)

# Allow Players to use Cloning Machines toclone Mew to Mewtwo

B:"Cloning Machines Enabled"=true

//允许玩家使用克隆机

# Requires HM move Fly or HM move Surf on apokemon to be able to ride it

B:"Have HM To Ride"=false

//若为true时,水下精灵只能学习冲浪才能被骑乘,飞行精灵只能学习飞天才能被骑乘

# Sets how far pixelmon names and levelscan be seen from (client setting only)

I:"Nameplate Visible Range Modifier(1=default, 2=farther, 3=far)"=1

//设置精灵的名字和等级在多远能看到(客户端设定)(1=默认,2=更远,3=最远)

# Allows wild pokemon to drop items likefeathers, etc on death

B:"Pokemon Drops Enabled"=true

//允许精灵掉落物品

# Prints more detailed error messages tothe server.log file if enabled

B:"Print Errors"=false

//如果启用则会打印更详细的错误信息到server.log文件

# Removes regular minecraft music so onlyPixelmon music plays (Currently locked to true in code)

B:"Remove Minecraft Music"=true

//不允许原版音乐出现,若为true则不会出现

# Increases Size of Pixelmon Models in Gameby 30%

B:"Scale Models Up"=true

//增加游戏中精灵模型尺寸的30%

# Sends Statistics To Pixelmon

B:"Send Statistics"=true

//允许向精灵发送统计信息

# Allow Legendary Bird Shrines to SpawnRandomly in World

B:"Spawn Bird Shrines"=true

//是否生成三鸟圣陵

# Battle camera rotates around player iftrue, and is stationary if false

B:"Spin Battle Camera"=true

//是否在战斗中旋转视角

# Sets Trainer Rarity, higher values spawntrainers more often, 0 spawns no trainers

I:"Trainer Rarity (percentage0-200)"=50

//设置训练师的常见度,最小0,最大200,0则不生成

# Sets the mode of animation for Pixelmonmodels (false increases ram usage)

B:"Use Static Models"=true

//是否使用静态模型,若为false则会增加存储器的负担

# Use the low-res (256x256) pokemon andpokeball textures

B:"Use low-res Textures"=false

//是否使用低清(256x256)精灵球材质

# Allows some wild pokemon to aggro onplayer and force battles, no forced battles when false

B:"Wild Pokemon initiate battles"=true

//允许一些精灵主动和玩家进行战斗

# Saves Pixelmon entities to file whenworld saves (greatly increases savefile size and save time if true

B:"Write Entities To WorldSave"=false

//在世界保存时保存野生精灵的动态

}

####################

# ids

#===================

# Entity IDs for PixelmonEntities (DO NOT CHANGE, unless you know what you are doing)

####################

ids {

I:"Camera ID"=202

I:"Pixelmon ID"=200

I:"Pokeball ID"=201

I:"Trainer ID"=199

//实体ID

}

####################

# pokeloot

#===================

# Settings for controllingpokeloot chest spawns and behavior

####################

pokeloot {

# Sets the frequency of chests spawning inworld (to disable completely use the '- Enabled' config settings)

# Minimal ~ 1 per 64 chunks, Normal ~ 1 per32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks

I:"Chest Spawn Rate(Minimal=0,Normal=1,More=2,Extreme=3)"=1

//设置道具箱在世界的生成率,最小为64区块一个,普通为32区块一个,更多为18区块一个,极度为10区块一个(最小=0,普通=1,更多=2,极度=3)

# Sets the Mode of all randomly spawnedpokeloot chests

# FCFS = First Come First Serve, only oneplayer can loot chest, then chests vanishes

# PL1D = Player 1 Drop, chest gives onedrop per person, chest remains for others to use once each

# PUD = Player Unlimited Drops, chests canbe used infinitely by all players

# TIMED = Each player allowed to loot againafter specified time interval (individual timers), chest remains after looting

I:"Default Spawn Mode (FCFS=0, PL1D=1,PUD=2, TIMED=3)"=0

//设置道具箱内物品的获取模式:

先到先得(0):只有一个玩家能够使用其

每人一个(1):每个人都能领取一次道具

无限制(2):道具箱可以无限使用

计时(3):在一个玩家拿取过后隔一段时间就会又出现

# Allow Hidden Grottos to spawn in theworld

B:"Hidden Grotto - Enabled"=true

//是否允许树屋生成

# Allows invisible pokechests to spawnaround the world randomly

B:"Hidden PokeChest -Enabled"=true

//是否允许隐藏道具箱生成

# Allows normal visible pokechests to spawnaround the world randomly

B:"Normal PokeChest -Enabled"=true

//是否允许非隐藏道具箱生成

# Sets Frequency that a player can reuse atimed loot chest (both placed in creative and naturally spawned, if set toTIMED

# Time Conversions: One Hour = 3600seconds, One Day = 86400 seconds, One Week = 604800 seconds

I:"Timed Loot (seconds)"=86400

//当道具箱内物品的获取模式为计时时,此为间隔的秒数

}

####################

# spawning

#===================

# Settings that control whatPixelmon spawn and how many spawn

####################

spawning {

# Allow wild legendaries to spawn (besidesspecific event spawns)

B:"Allow Legendaries tospawn"=true

//允许传说中的神奇宝贝生成

# Displays server-wide announcement 'ALegendary Has Spawned inBiome' when legendary spawns

B:"Display global message on legendaryspawn"=true

//是否在固拉多、盖欧卡、裂空座和梦幻生成时发送信息

# Sets whether Generation 1 Pixelmon willbe spawned or not (Pokedex 1-151)

B:Gen1=true

//是否生成第一世代的精灵

# Sets whether Generation 2 Pixelmon willbe spawned or not (Pokedex 152-251)

B:Gen2=true

//是否生成第二世代的精灵

# Sets whether Generation 3 Pixelmon willbe spawned or not (Pokedex 252-386)

B:Gen3=true

//是否生成第三世代的精灵

# Sets whether Generation 4 Pixelmon willbe spawned or not (Pokedex 387-493)

B:Gen4=true

//是否生成第四世代的精灵

# Sets whether Generation 5 Pixelmon willbe spawned or not (Pokedex 494-649)

B:Gen5=true

//是否生成第五世代的精灵

# Sets whether Generation 6 Pixelmon willbe spawned or not (Pokedex 650-719)

B:Gen6=true

//是否生成第六世代的精灵

# Sets odds of Legendary Spawning (1 in Xspawns), higher values spawn wild legendaries less often

I:"Legendary Spawn Rate"=15000

//固拉多、盖欧卡、裂空座和梦幻的生成几率,几率为填入数的倒数

# Sets max number of flying pokemon inworld at a time (higher numbers = more spawns) (KEEP THIS LOW)

I:"Max number of Air Pokemon (at onetime)"=2

//设置在同一时间同一世界中飞行精灵的最大数量(保持它非常低)

# Sets max number of land pokemon in worldat a time (higher numbers = more spawns)

I:"Max number of Land Pokemon (at onetime)"=40

//设置在同一时间同一世界中陆地精灵的最大数量

# Sets max number of underground pokemon inworld at a time (higher numbers = more spawns)

I:"Max number of Underground Pokemon(at one time)"=20

//设置在同一时间同一世界中地下精灵的最大数量

# Sets max number of water pokemon in worldat a time (higher numbers = more spawns)

I:"Max number of Water Pokemon (at onetime)"=20

//设置在同一时间同一世界中水中精灵的最大数量

}

####################

# starter_settings

####################

starter_settings {

I:"Level (min=5, max=100"=5

//初学者精灵的最低等级和最高等级

B:Shiny=false

//是否为异色

}

####################

# starters

####################

starters {

S:"1 - First Choice"=Bulbasaur

S:"2 - Second Choice"=Squirtle

S:"3 - Third Choice"=Charmander

S:"4 - Fourth Choice"=Chikorita

S:"5 - Fifth Choice"=Totodile

S:"6 - Sixth Choice"=Cyndaquil

S:"7 - Seventh Choice"=Treecko

S:"8 - Eighth Choice"=Mudkip

S:"9 - Ninth Choice"=Torchic

S:"_10 - Tenth Choice"=Turtwig

S:"_11 - Eleventh Choice"=Piplup

S:"_12 - Twelfth Choice"=Chimchar

S:"_13 - Thirteenth Choice"=Snivy

S:"_14 - FourteenthChoice"=Oshawott

S:"_15 - Fifteenth Choice"=Tepig

//初学者精灵的选择位置精灵种类

举个例子

(starters {

S:"1 - First Choice"=Magikarp

S:"2 - SecondChoice"=---

S:"3 - ThirdChoice"=---

S:"4 - FourthChoice"=---

S:"5 - FifthChoice"=---

S:"6 - SixthChoice"=---

S:"7 - SeventhChoice"=---

S:"8 - EighthChoice"=---

S:"9 - NinthChoice"=---

S:"_10 - TenthChoice"=---

S:"_11 - EleventhChoice"=---

S:"_12 - TwelfthChoice"=---

S:"_13 - ThirteenthChoice"=---

S:"_14 - FourteenthChoice"=---

S:"_15 - FifteenthChoice"=---

})

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