10. 命令
终于到了这一章了,前面说了那么多有关于命令的东西,现在就来说明一下吧!
/pokespawn 精灵附加值1 附加值2
此命令用于生成一只精灵
下面是一些附加值:
S:使生成出的精灵为异色
boss1:使生成出的精灵为一级BOSS
boss2:使生成出的精灵为二级BOSS
boss3:使生成出的精灵为三级BOSS
boss4:使生成出的精灵为四级BOSS
lvl(x):X为数字,使生成出的精灵为此等级
statue:使生成出的精灵为雕像,它无法移动,也无法发起战斗,也没有等级、生命。若你为创造模式,则右键其就可以使其消失
/pokegive 玩家精灵附加值1 附加值2
此命令将会给某玩家一只精灵
/pokeheal 玩家
治疗某玩家的所有精灵
/pokebattle 玩家1 玩家2
使两个玩家发起战斗
/pokebattle2 玩家玩家/精灵玩家/精灵玩家/精灵
使某玩家与另一位玩家/精灵与第三位玩家/精灵和第四位玩家/精灵发起双打对战
值得一提的是,你无法单独用自己的两只精灵来进行双打对战
/pokestats 玩家
显示某玩家与其他玩家的胜败记录
/resetpokestats 玩家
将某玩家与其他玩家的胜败记录改为0
/freeze
将所有的精灵冻结,再输入一次则取消冻结
/struc
若自身处在能够生成本MOD中建筑的生物群系(包括精灵中心和圣陵),则会直接生成一个建筑
这里有两条在游戏中毫无用处并在放出版本被移除的命令:
/getbiomedata
这个命令什么用都没有
/tpbat
显示一个错误信息:“在尝试执行此命令时出现未知错误”。
善用这些命令,能够让你在服务器或者制作冒险地图时更上一层楼。
11. config配置文件
呐,既然都说到这里了我们就来看一下吧:
# Configuration file
####################
# afkhandler
#===================
# Settings for controllingautobattler for AFK players
####################
afkhandler {
# Sets the time (in seconds) before aplayer in battle is declared to be AFK and the autobattle code takes over forthem
I:"AFK Activation Time Length"=90
# Sets the time (in seconds) that theautobattle code allows for AFK player to move once autobattle is active, beforeselecting a move itself
I:"AFK Activation Turn Time"=15
# Have autobattle take over if player isAFK during a battle, activates after specified time period and gives specifiedtime for each turn after that
B:"AFK Handler Active"=false
}
//貌似是在战斗中玩家AFK所采取的措施,不玩服务器的基本可以无视
####################
# general
#===================
# General settings for theworld
####################
general {
# Allow player to throw pokeballs fromhotbar, if false pokeballs can only be thrown in battles
B:"Allow Capturing Outside ofBattle"=true
//让玩家从快捷栏里扔精灵球,如果为false精灵球只能在战斗中被抛出
# Allows players to make rare candies bycrafting (Serverside option)
B:"Allow Crafting of RareCandy"=true
//让玩家能够合成神奇糖果,若为false则不能(服务端设定)
# Determines if player vs player battlesgive pokemon experience, no EXP gain in PVP when false
B:"Allow PVP Experience"=true
//在pvp战斗中能够给予精灵经验,若为false则不会在PVP中给予精灵经验
# Allow players to plant apricorns/berriesin the ground
B:"Allow Planting"=true
//让玩家能够种植树果,若为false则不能
# Allow players to ride pokemon. If falseno pokemon can be ridden. (Server side option)
B:"Allow Riding"=true
//使玩家能够骑乘精灵,若为false则不能(服务端设定)
# Allow random generation of structuressuch as Pokecenters, Shrines, and other buildings if true
B:"Allow Structures toSpawn"=true
//允许随机形成建筑,如为true则会生成精灵中心、圣陵和其他建筑
# Allow the anvil to replace finished itemswith starting item from player's inventory without manual placing
B:"Allow anvilautoreloading"=false
//允许玩家在使用铁砧打造物品的时候道具会自动替换,从而能够一直按住左键来打造一背包的道具
# Allow the player to nickname pokemon (nota server-wide setting, just a client setting)
B:"Allow pokemon nicknames"=true
//允许玩家给精灵起昵称(非服务端设定,而是客户端设定)
# Allow creepers, skeletons, etc to spawnin the world - DANGER can kill you while battling
B:"Allow vanilla mobs"=false
//是否生成原版生物
# Set legendary shrines to one use (false)or multiple use (true)
B:"Bird Shrines arereusable"=false
//能够使一个圣陵只能单次使用(false)或多次使用(true)
# Allow Players to use Cloning Machines toclone Mew to Mewtwo
B:"Cloning Machines Enabled"=true
//允许玩家使用克隆机
# Requires HM move Fly or HM move Surf on apokemon to be able to ride it
B:"Have HM To Ride"=false
//若为true时,水下精灵只能学习冲浪才能被骑乘,飞行精灵只能学习飞天才能被骑乘
# Sets how far pixelmon names and levelscan be seen from (client setting only)
I:"Nameplate Visible Range Modifier(1=default, 2=farther, 3=far)"=1
//设置精灵的名字和等级在多远能看到(客户端设定)(1=默认,2=更远,3=最远)
# Allows wild pokemon to drop items likefeathers, etc on death
B:"Pokemon Drops Enabled"=true
//允许精灵掉落物品
# Prints more detailed error messages tothe server.log file if enabled
B:"Print Errors"=false
//如果启用则会打印更详细的错误信息到server.log文件
# Removes regular minecraft music so onlyPixelmon music plays (Currently locked to true in code)
B:"Remove Minecraft Music"=true
//不允许原版音乐出现,若为true则不会出现
# Increases Size of Pixelmon Models in Gameby 30%
B:"Scale Models Up"=true
//增加游戏中精灵模型尺寸的30%
# Sends Statistics To Pixelmon
B:"Send Statistics"=true
//允许向精灵发送统计信息
# Allow Legendary Bird Shrines to SpawnRandomly in World
B:"Spawn Bird Shrines"=true
//是否生成三鸟圣陵
# Battle camera rotates around player iftrue, and is stationary if false
B:"Spin Battle Camera"=true
//是否在战斗中旋转视角
# Sets Trainer Rarity, higher values spawntrainers more often, 0 spawns no trainers
I:"Trainer Rarity (percentage0-200)"=50
//设置训练师的常见度,最小0,最大200,0则不生成
# Sets the mode of animation for Pixelmonmodels (false increases ram usage)
B:"Use Static Models"=true
//是否使用静态模型,若为false则会增加存储器的负担
# Use the low-res (256x256) pokemon andpokeball textures
B:"Use low-res Textures"=false
//是否使用低清(256x256)精灵球材质
# Allows some wild pokemon to aggro onplayer and force battles, no forced battles when false
B:"Wild Pokemon initiate battles"=true
//允许一些精灵主动和玩家进行战斗
# Saves Pixelmon entities to file whenworld saves (greatly increases savefile size and save time if true
B:"Write Entities To WorldSave"=false
//在世界保存时保存野生精灵的动态
}
####################
# ids
#===================
# Entity IDs for PixelmonEntities (DO NOT CHANGE, unless you know what you are doing)
####################
ids {
I:"Camera ID"=202
I:"Pixelmon ID"=200
I:"Pokeball ID"=201
I:"Trainer ID"=199
//实体ID
}
####################
# pokeloot
#===================
# Settings for controllingpokeloot chest spawns and behavior
####################
pokeloot {
# Sets the frequency of chests spawning inworld (to disable completely use the '- Enabled' config settings)
# Minimal ~ 1 per 64 chunks, Normal ~ 1 per32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
I:"Chest Spawn Rate(Minimal=0,Normal=1,More=2,Extreme=3)"=1
//设置道具箱在世界的生成率,最小为64区块一个,普通为32区块一个,更多为18区块一个,极度为10区块一个(最小=0,普通=1,更多=2,极度=3)
# Sets the Mode of all randomly spawnedpokeloot chests
# FCFS = First Come First Serve, only oneplayer can loot chest, then chests vanishes
# PL1D = Player 1 Drop, chest gives onedrop per person, chest remains for others to use once each
# PUD = Player Unlimited Drops, chests canbe used infinitely by all players
# TIMED = Each player allowed to loot againafter specified time interval (individual timers), chest remains after looting
I:"Default Spawn Mode (FCFS=0, PL1D=1,PUD=2, TIMED=3)"=0
//设置道具箱内物品的获取模式:
先到先得(0):只有一个玩家能够使用其
每人一个(1):每个人都能领取一次道具
无限制(2):道具箱可以无限使用
计时(3):在一个玩家拿取过后隔一段时间就会又出现
# Allow Hidden Grottos to spawn in theworld
B:"Hidden Grotto - Enabled"=true
//是否允许树屋生成
# Allows invisible pokechests to spawnaround the world randomly
B:"Hidden PokeChest -Enabled"=true
//是否允许隐藏道具箱生成
# Allows normal visible pokechests to spawnaround the world randomly
B:"Normal PokeChest -Enabled"=true
//是否允许非隐藏道具箱生成
# Sets Frequency that a player can reuse atimed loot chest (both placed in creative and naturally spawned, if set toTIMED
# Time Conversions: One Hour = 3600seconds, One Day = 86400 seconds, One Week = 604800 seconds
I:"Timed Loot (seconds)"=86400
//当道具箱内物品的获取模式为计时时,此为间隔的秒数
}
####################
# spawning
#===================
# Settings that control whatPixelmon spawn and how many spawn
####################
spawning {
# Allow wild legendaries to spawn (besidesspecific event spawns)
B:"Allow Legendaries tospawn"=true
//允许传说中的神奇宝贝生成
# Displays server-wide announcement 'ALegendary Has Spawned in
B:"Display global message on legendaryspawn"=true
//是否在固拉多、盖欧卡、裂空座和梦幻生成时发送信息
# Sets whether Generation 1 Pixelmon willbe spawned or not (Pokedex 1-151)
B:Gen1=true
//是否生成第一世代的精灵
# Sets whether Generation 2 Pixelmon willbe spawned or not (Pokedex 152-251)
B:Gen2=true
//是否生成第二世代的精灵
# Sets whether Generation 3 Pixelmon willbe spawned or not (Pokedex 252-386)
B:Gen3=true
//是否生成第三世代的精灵
# Sets whether Generation 4 Pixelmon willbe spawned or not (Pokedex 387-493)
B:Gen4=true
//是否生成第四世代的精灵
# Sets whether Generation 5 Pixelmon willbe spawned or not (Pokedex 494-649)
B:Gen5=true
//是否生成第五世代的精灵
# Sets whether Generation 6 Pixelmon willbe spawned or not (Pokedex 650-719)
B:Gen6=true
//是否生成第六世代的精灵
# Sets odds of Legendary Spawning (1 in Xspawns), higher values spawn wild legendaries less often
I:"Legendary Spawn Rate"=15000
//固拉多、盖欧卡、裂空座和梦幻的生成几率,几率为填入数的倒数
# Sets max number of flying pokemon inworld at a time (higher numbers = more spawns) (KEEP THIS LOW)
I:"Max number of Air Pokemon (at onetime)"=2
//设置在同一时间同一世界中飞行精灵的最大数量(保持它非常低)
# Sets max number of land pokemon in worldat a time (higher numbers = more spawns)
I:"Max number of Land Pokemon (at onetime)"=40
//设置在同一时间同一世界中陆地精灵的最大数量
# Sets max number of underground pokemon inworld at a time (higher numbers = more spawns)
I:"Max number of Underground Pokemon(at one time)"=20
//设置在同一时间同一世界中地下精灵的最大数量
# Sets max number of water pokemon in worldat a time (higher numbers = more spawns)
I:"Max number of Water Pokemon (at onetime)"=20
//设置在同一时间同一世界中水中精灵的最大数量
}
####################
# starter_settings
####################
starter_settings {
I:"Level (min=5, max=100"=5
//初学者精灵的最低等级和最高等级
B:Shiny=false
//是否为异色
}
####################
# starters
####################
starters {
S:"1 - First Choice"=Bulbasaur
S:"2 - Second Choice"=Squirtle
S:"3 - Third Choice"=Charmander
S:"4 - Fourth Choice"=Chikorita
S:"5 - Fifth Choice"=Totodile
S:"6 - Sixth Choice"=Cyndaquil
S:"7 - Seventh Choice"=Treecko
S:"8 - Eighth Choice"=Mudkip
S:"9 - Ninth Choice"=Torchic
S:"_10 - Tenth Choice"=Turtwig
S:"_11 - Eleventh Choice"=Piplup
S:"_12 - Twelfth Choice"=Chimchar
S:"_13 - Thirteenth Choice"=Snivy
S:"_14 - FourteenthChoice"=Oshawott
S:"_15 - Fifteenth Choice"=Tepig
//初学者精灵的选择位置精灵种类
举个例子
(starters {
S:"1 - First Choice"=Magikarp
S:"2 - SecondChoice"=---
S:"3 - ThirdChoice"=---
S:"4 - FourthChoice"=---
S:"5 - FifthChoice"=---
S:"6 - SixthChoice"=---
S:"7 - SeventhChoice"=---
S:"8 - EighthChoice"=---
S:"9 - NinthChoice"=---
S:"_10 - TenthChoice"=---
S:"_11 - EleventhChoice"=---
S:"_12 - TwelfthChoice"=---
S:"_13 - ThirteenthChoice"=---
S:"_14 - FourteenthChoice"=---
S:"_15 - FifteenthChoice"=---
})
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