2016年7月13日,DOTA2主客户端迎来206MB的更新,这次更新主要是6.88B的平衡性改动和军团不朽任务的开放,完成任务即可解锁第二款式。近期比赛比较强势的TB遭大砍,DP、兽王、大牛等CW热门英雄遭到不同削弱,大批CW登场率较低的英雄继续加强(比如术士的地狱火已经连续加强了三个版本,小编感觉要起飞了)。
6.88B平衡性改动日志:
伐木机
Timbersaw strength gain reduced from 2.1 to 1.8
伐木机力量成长从2.1降低至1.8
死亡先知
Death Prophet base strength reduced by 1
死亡先知的基础力量下降1
Spirit Siphon base health drain reduced from 16 to 14
吸魂巫术的生命汲取从每秒吸取16降低至14
恐怖利刃
Metamorphosis manacost increased from 50 to 100
魔化需要的耗魔从50增加至100
Metamorphosis no longer lingers after reincarnation/death
死亡之后或者复活魔化不再持续
虚空假面
Time Dilation manacost increased from 50 to 75
时间膨胀的耗魔从50增加至75
上古巨神
Astral Spirit vision reduced from 450 to 400
星体游魂的视野从450降低至400
兽王
Beastmaster Boar XP bounty increased from 59 to 60/70/80/90
击杀兽王豪猪获得的经验和赏金从59增加至60/70/80/90
隐形刺客
Riki's Blink Strike damage reduced from 60/80/100/120 to 55/70/85/100
隐刺闪烁突袭的伤害从60/80/100/120降低至55/70/85/100
殁境神蚀者
Astral Imprisonment damage increased from 75/150/225/300 to 100/175/250/325
星体禁锢的伤害从75/150/225/300增加至100/175/250/325
Arcane Orb intelligence duration increased from 60 to 80
奥术天球的智力窃取持续时间从60秒增加至80秒
食人魔魔法师
Bloodlust manacost reduced from 75 to 50
嗜血的耗蓝从75降低至50
米波
Meepo agility growth increased from 1.9 to 2.2
敏捷成长从1.9增加至2.2
维萨吉
Stone Form cooldown reduced from 26 to 20
俑兽石像形态的冷却时间从26秒降低至20秒
沉默术士
Arcane Curse damage increased from 14/21/28/35 to 14/22/30/38
奥术诅咒伤害从14/21/28/35增加至14/22/30/38
酒仙
Brewmaster Boulder damage increased from 50 to 50/100/150
酒仙大地元素投抛巨石的伤害从50增加至50/100/150
Brewmaster Dispel Magic damage to illusions and summoned units increased from 500 to 850
酒仙风暴元素的驱散魔法现在作用于幻象和召唤单位, 范围从500增加至850
军团指挥官
Press the Attack's attack speed bonus increased from 60/80/100/120 to 65/90/115/140
强攻的攻速增加从60/80/100/120增加至65/90/115/140
狙击手
Sniper turn rate improved from 0.6 to 0.7
转身速率从0.6增加至0.7
Sniper night vision increased from 1000 to 1100
狙击手的夜晚视野从1000增加至1100
术士
Warlock Golems HP increased from 900/1350/1800 to 1000/1500/2000
术士地狱火的血量从900/1350/1800增加至1000/1500/2000
血魔
Thirst bonus rescaled from 10/20/30/40% to 16/24/32/40%
饥渴的移动速度加成10/20/30/40%调整为16/24/32/40%
宙斯
Lightning Bolt ministun increased from 0.1 to 0.2
雷击的眩晕时间从0.1增加至0.2
半人马战行者
Stampede slow duration increased from 1.5 to 1.8
奔袭冲撞的减速持续时间从1.5增加至1.8
影魔
Shadow Fiend movement speed increased from 310 to 315
影魔的移动速度和从310增加至315
树精卫士
Living Armor cooldown reduced from 32/26/20/14 to 30/24/18/12
活性护甲的冷却时间从32/26/20/14降低至30/24/18/12
屠夫
Dismember strength based damage increased from 30/40/50 to 30/45/60%
肢解力量加成伤害从30/40/50%增加至30/45/60%
沙王
Sand Storm cooldown reduced from 40/30/20/10 to 34/26/18/10
沙尘暴的冷却时间从40/30/20/10降低至34/26/18/10
Epicenter manacost reduced from 175/250/325 to 150/225/300
地震的耗蓝从175/250/325降低至150/225/300
马格纳斯
Empower cleave AoE increased from 225 to 240
授予力量的溅射范围从225增加至240
游戏机制
Lane Creeps now give 20% of XP when denied by neutrals rather than 0% (normal player denies give 50% XP)
线上小兵如果被中立生物击杀则会获得20%经验, 以前是0% (普通玩家反补是50%)
19游戏网整理报道