综合 - General
[Fixed] AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action
修正玩家在读档或者相关操作时导致的选项中的速度设定被重置的问题;
[Fixed] Improved the destruction physics in Siege combats
优化攻城中的破坏物理效果;
[Improved] The saturation of the world has undergone a major overhaul based on user feedback.
基于玩家的反馈需求,提升了游戏画面的色彩饱和度:
* The colors are stronger and more saturated.
颜色饱和度提升;
* The contrast has been improved.
对比度优化
* Brighness has been adjusted.
亮度调整;
[Improved] There are new options regarding camera rotation:
新的视角选项:
* Mouse right click rotation can be disabled
右键旋转可以禁用;
* Mouse rotating sensibility can be adjusted
鼠标旋转敏感度可以调整;
* Keyboard rotating sensibility can be adjusted
键盘旋转敏感度可以调整;
* Also the smoothness of the rotating has been improved
旋转时的平滑度优化;
[Improved] Added a new option in the Settings to enable/disable Atmospheric Fog
加入选项允许关闭天气云雾效果;
[Fixed] The defeated heroes will still appear on the minimap after a save/load operation
修正S/L操作后战败的英雄依然会显示图标在小地图上的问题;
[Fixed] Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town
修正一系列城主技能导致的读档游戏崩溃;
[Improved] Adjusted decision logic when considering attacking another player (taking into account relative player strength [relative to target] and absolute current strength [relative to all other players]
AI?的攻击其它方英雄逻辑计算优化?;
[Improved] Adjusted AI reachability calculations to have more up to date info when saving and loading
优化存档读档时AI的可达性计算,获得更多的最新信息;
[Improved] Adjusted AI hero turn prioritisation to consider reinforcing heroes to move first
优化AI英雄的行动顺序;
多人游戏 - Multiplayer
[Fixed] The issue of the game getting stuck if the last AI player loses in his own turn.
修正当上一回合AI玩家失去其回合导致游戏卡死;
[Fixed] More occurences of out of synch caused by AI in Multiplayer.
修正AI在多人游戏中导致的同步问题;
[Fixed] An issue of the game gets stuck when the client quits the lobby while launching Duel multiplayer session.
修正玩家在一个正开开始的多人对决中退出大厅导致的卡死问题;
[Fixed] An issue when a multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase.
19游戏网整理报道